This is a simple roguelite twin-stick-shooter.
Move with wasd or arrow-keys, aim with mouse.
You start the level, you try to kill the enemies before they kill you, you repeat.
But here's the twist: Whenever you win, you choose a debuff to make your life harder the next round. Whenever you lose, you get a buff instead.
How high can you get your score? Can you find an exploit by min-maxing your stats through winning and losing? Can you manipulate the frame-rate to somehow break the game ;)?
Please share your high-scores, strategies and exploits in the comments.
Remember: The bigger the number, the better. (except losses ;))

Highly recommended to use fullscreen.
Edit: Increased base-size, so fullscreen isn't necessary anymore. Still recommended.

There seems to be a rare issue, where sometimes the game doesn't register the player winning the round.
As enemies are programmed to (slowly) change their direction towards the player, it might just be people loosing patience and quitting, before the last (few) enemies can reach them. (Which would still be a balancing issue.)
But there also might be a bug.
If you encounter this, please share as many details as possible in the comments, so we have a chance to figure out what's going on.
Thanks in advance for your help.

TODO: add https://itch.io/profile/thorazz as contributor

many assets come from our submission last year: https://aterstones.itch.io/scale-for-scale

credit to the Godot-community
credit to onegm for creating the GodPlot-plugin used for the graph ( https://forum.godotengine.org/t/godplot-godot-4-graphing-plugin/91729 , https://github.com/onegm/GodPlot )

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